Twente Open 2012


Date
Mar 3 - 4, 2012
City
Enschede, Netherlands
Venue

DGT Digital Game Technology

Address
Hengelosestraat 66, Enschede
Website
Twente Open 2012 website
WCA Delegate
Ton Dennenbroek
Contact

Erik Akkersdijk

Information
Events
Main event
Competitors
68
Registration requirements
This competition is over, click here to display the registration requirements it used.
Highlights
Click here to display the highlights of the competition.

Mats Valk won with an average of 9.55 seconds in the 3x3x3 Cube event. Sebastian Weyer finished second (10.84) and Erik Akkersdijk finished third (11.01).

World records: Tomoaki Okayama (岡山友昭)‎ 3x3x3 Fewest Moves 30.67 (average).

Asian records: Tomoaki Okayama (岡山友昭)‎ 3x3x3 Fewest Moves 26 (single).

Event Name Best Average Citizen of Solves
3x3x3 Cube Mats Valk 7.65 9.55 Netherlands 9.0210.4110.507.659.22
4x4x4 Cube Mats Valk 32.50 36.21 Netherlands 33.5932.5033.6545.6941.40
5x5x5 Cube Erik Akkersdijk 1:09.88 1:15.22 Netherlands 1:09.881:16.631:18.521:15.521:13.52
3x3x3 Fewest Moves Guus Razoux Schultz 25 DNF Netherlands 25DNF32
3x3x3 One-Handed Rama Temmink 17.06 18.24 Netherlands 17.7119.1117.9119.6317.06
Clock Maarten Smit 6.93 8.98 Netherlands 9.06DNF6.9310.727.15
Pyraminx Niklas Spies 4.88 5.42 Germany 5.665.155.444.886.68
3x3x3 With Feet Erik Akkersdijk 46.13 NR 56.74 Netherlands 46.131:02.771:01.33
Magic Tristan Paulussen 1.25 1.38 Netherlands 1.411.251.432.311.30
Master Magic Sanio Kasumovic 2.28 2.88 Austria 3.592.403.612.282.65
Event Round Format Time limit Cutoff Proceed
3x3x3 Cube First round Ao5
Second round Ao5
Final Ao5
4x4x4 Cube First round Ao5
Second round Ao5
Final Ao5
5x5x5 Cube First round Bo2 / Ao5 2 attempts to get < 2:20.00
Final Ao5
3x3x3 Fewest Moves Final Bo3
3x3x3 One-Handed Final Bo2 / Ao5 2 attempts to get < 50.00
Clock Final Bo2 / Ao5 2 attempts to get < 30.00
Pyraminx First round Ao5
Second round Ao5
Final Ao5
3x3x3 With Feet Final Mo3
Magic Final Ao5
Master Magic First round Ao5
Final Ao5

Time limit

If you reach the time limit during your solve, the judge will stop you and your result will be DNF (see Regulation A1a4).

Cutoff

The result to beat to proceed to the second phase of a cutoff round (see Regulation 9g).

Format

The format describes how to determine the ranking of competitors based on their results. The list of allowed formats per event is described in Regulation 9b. See Regulation 9f for a description of each format.